#pragma once

#include <D3DX10.h>

class RandomTexture
{
private:
	ID3D10Device * m_d3dDevice;
	ID3D10Texture3D * m_Texture;
	ID3D10ShaderResourceView* m_TextureView;


public:
	RandomTexture(ID3D10Device * device);
	~RandomTexture();
	ID3D10ShaderResourceView* GetRandomTexture();
};